top of page

In Lily's Garden I have designed and overseen the implementation process of a large number of features, overhauls and general improvements. I have additionally designed  approximately 150 levels for the game.

​

Lily's Garden can be downloaded for free in the IOS and Android App store.

​

A few examples of some of the design tasks that I have been responsible for can be seen below:

- Feature: Home Design

A feature designed to lengthen player sessions by motivating the players to participate in daily events, in order to do interior decorations and claim rewards.

- Feature: Flower Climb

A high intensity PvP tournament designed to increase the amount of power-ups spent and levels completed daily on average. Flower Climb do in contrast to the other events in Lily's Garden consist of multiple smaller tournaments that typically can be completed within a single game-session.

- Optimization: Pop-up reduction
By interpreting sets data I identified the occurrence rate of all pop-ups in Lily's Garden throughout the week. Based on this I designed and documented a series of initiatives meant to improve the flow of the game and reduce noise for the players.

The result as been that players are subjected to approximately 50% less pop-ups, without any negative impact on monetization.

- Overhaul: Updating the main UI
As an older title the UI in Lily's Garden was starting to feel outdated when compared to some of the newer game entries made by our competitors. To combat this I designed the blueprint for a major overhaul of our main UI, where the various icons effectively communicate relevant information to the player directly from the main view, without them having to access the feature itself.
These updates has, and still is, being implemented in steps, with each one making the game feel sleeker while providing a smoother player experience.

bottom of page